LFOs - they control many internal sounds
Posted: 03:34, 24 July 2015
I just realized that a lot of morphing and pulsing sounds on the keyboard are not sampled or controlled by some mysterious inner parameter, but rather modified by one of the two LFOs. So you can change their rates. Sometimes they are just filter sweeps or panning, so you can disable them by turning the corresponding LFO parameter all the way down. This is weird, because you can't see the initial setting. It's sort of like offset.
Hm, it sounds like Juno Gi's internal sound engine is far more complicated than it seems. We just don't have the interface to control it in most cases.
Some sounds are clearly more complicated than the visible parameters would allow, yet controllable in a way that indicates they aren't just fancy samples.
I wonder whether there is some way to beat the system. Especially when it comes to routing. The only routable controls I found are modulation and after-touch. You can route them to any of the four patch parameters. However, that menu has dozens of other MIDI CCs.
Hm, it sounds like Juno Gi's internal sound engine is far more complicated than it seems. We just don't have the interface to control it in most cases.
Some sounds are clearly more complicated than the visible parameters would allow, yet controllable in a way that indicates they aren't just fancy samples.
I wonder whether there is some way to beat the system. Especially when it comes to routing. The only routable controls I found are modulation and after-touch. You can route them to any of the four patch parameters. However, that menu has dozens of other MIDI CCs.