Tip: How to use patches from multiple EXP packs
Tip: How to use patches from multiple EXP packs
Hey everyone! I would like to share how I workaround using patches from multiple EXP packs on the DS.
1. Copy the patch from an EXP pack that you like to user memory.
2. Go into patch edit for that sound and identify the waveforms(tones) used to create that patch.
3. Sample those individual waveforms (tones) in the patch into your DAW.
4. Import those samples back into the DS into the Sample memory bank (you can use Tone Manager to help you do this)
5. Go back to the patch you saved into User memory in step 1. In patch edit, change the tones of the patch from the EXP location to the Sample bank location that you just loaded into the DS.
6. Save!!!!! lol
This way, you don't have to have that EXP pack loaded in order to use an EXP patch because the tones needed for that sound are now coming from your Sample memory bank in the DS instead of from the EXP bank 😁
1. Copy the patch from an EXP pack that you like to user memory.
2. Go into patch edit for that sound and identify the waveforms(tones) used to create that patch.
3. Sample those individual waveforms (tones) in the patch into your DAW.
4. Import those samples back into the DS into the Sample memory bank (you can use Tone Manager to help you do this)
5. Go back to the patch you saved into User memory in step 1. In patch edit, change the tones of the patch from the EXP location to the Sample bank location that you just loaded into the DS.
6. Save!!!!! lol
This way, you don't have to have that EXP pack loaded in order to use an EXP patch because the tones needed for that sound are now coming from your Sample memory bank in the DS instead of from the EXP bank 😁
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- Posts: 12
- Joined: 13:09, 7 June 2022
Re: Tip: How to use patches from multiple EXP packs
Hi thanx for the tips but i can't do that!
can you do a video tutorial?
please and thanx
E
can you do a video tutorial?
please and thanx
E
Re: Tip: How to use patches from multiple EXP packs
You only have to do that if the patch is using one or more waveforms from the EXP itself. If the patch uses stock waveforms, you just have to save your patch as an user patch.Asoyini wrote: ↑20:22, 5 April 2022 Hey everyone! I would like to share how I workaround using patches from multiple EXP packs on the DS.
1. Copy the patch from an EXP pack that you like to user memory.
2. Go into patch edit for that sound and identify the waveforms(tones) used to create that patch.
3. Sample those individual waveforms (tones) in the patch into your DAW.
4. Import those samples back into the DS into the Sample memory bank (you can use Tone Manager to help you do this)
5. Go back to the patch you saved into User memory in step 1. In patch edit, change the tones of the patch from the EXP location to the Sample bank location that you just loaded into the DS.
6. Save!!!!! lol
This way, you don't have to have that EXP pack loaded in order to use an EXP patch because the tones needed for that sound are now coming from your Sample memory bank in the DS instead of from the EXP bank 😁
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- Posts: 12
- Joined: 13:09, 7 June 2022
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- Posts: 180
- Joined: 16:15, 12 April 2022
Re: Tip: How to use patches from multiple EXP packs
3. Sample those individual waveforms (tones) in the patch into your DAW.
Could someone plz expain in a few words how this is done?
I'm new to synth world and I find my self struggling with these things.
Thanks!
Could someone plz expain in a few words how this is done?
I'm new to synth world and I find my self struggling with these things.
Thanks!
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- Posts: 180
- Joined: 16:15, 12 April 2022
Re: Tip: How to use patches from multiple EXP packs
Although the concept in the OP looks good, rather than a DAW, I'd sample the sounds using a program designed specifically for sampling sounds.
PC: SampleRobot, Samplit, Extreme Sample Converter
Mac: SampleRobot, Samplit, the autosampler in Logic Pro
I've used apps like that to sample entire patches, which is a simpler process (you usually want to sample it without any effects, though... and then put the same effects on the sound after you import back into the DS), but sampling the raw "individual waveforms" as suggested by the OP is likely to get you better results and also make more efficient use of the sample space, and also allow any other sounds from the expansion pack that use those same waves to also work. So I understand why that's what the OP is suggested, which sounds like a good idea, though I've never tried anything like that myself, and don't know off-hand how easy it is to identify/access those "individual waveforms" outside of the patch they are used in, because I've never gotten into any kind of deeper programming on the board. With either approach, though, I think one of the programs above would be the easiest way to get the samples you want into the computer, even though those programs as documented are intended more for the "bring in a patch" approach than the "bring in the individual waveforms" approach.
Re: Tip: How to use patches from multiple EXP packs
Thank You,
I just uploaded a question on this exact topic, and it hasn't even been approved by the moderators yet. I just looked in to see if it had been, and here is the answer to my question.
I tried a few searches first, but I didn't think of EXP.
Thanks I will try this later. This gets around the fact that there are a few 'must haves' in practically every pack that came with the JUNO!
Dan
I just uploaded a question on this exact topic, and it hasn't even been approved by the moderators yet. I just looked in to see if it had been, and here is the answer to my question.
I tried a few searches first, but I didn't think of EXP.
Thanks I will try this later. This gets around the fact that there are a few 'must haves' in practically every pack that came with the JUNO!
Dan
Re: Tip: How to use patches from multiple EXP packs
Thanks a lot for taking the time to explain everything!
I will definitely try that
I will definitely try that
Re: Tip: How to use patches from multiple EXP packs
Hey, thanks for that description, Asoyini!
I didn't try and have no idea, how special the EXP-samples are in most cases.
Before doing that, it's probably worth to look if there's a stock waveform similar enough to replace it, so you don't have to bother with the sample.3. Sample those individual waveforms (tones) in the patch into your DAW.
4. Import those samples back into the DS into the Sample memory bank (you can use Tone Manager to help you do this)
I didn't try and have no idea, how special the EXP-samples are in most cases.